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- //
- // Generated by Microsoft (R) D3DX9 Shader Compiler 9.04.91.0000
- //
- // fxc /T ps_2_0 /DCGC=0 /Fc ..\..\WorkDir\Shaders\ps\ps2_0_hdr_bloom.psh
- // ps2_0_hdr_bloom.cg
- //
- //
- // Parameters:
- //
- // sampler2D $Tex0;
- // float4 $TexCoordOffset[16];
- // float4 $TexCoordWeight[16];
- //
- //
- // Registers:
- //
- // Name Reg Size
- // --------------- ----- ----
- // $TexCoordOffset c0 15
- // $TexCoordWeight c15 15
- // $Tex0 s0 1
- //
-
- ps_2_0
- dcl t0.xy
- dcl_2d s0
- add r10.xy, t0, c1
- add r9.xy, t0, c0
- add r8.xy, t0, c2
- add r7.xy, t0, c3
- add r6.xy, t0, c4
- add r5.xy, t0, c5
- add r4.xy, t0, c6
- add r3.xy, t0, c7
- add r2.xy, t0, c8
- add r1.xy, t0, c9
- add r0.xy, t0, c10
- texld r10, r10, s0
- texld r9, r9, s0
- texld r8, r8, s0
- texld r7, r7, s0
- texld r6, r6, s0
- texld r5, r5, s0
- texld r4, r4, s0
- texld r3, r3, s0
- texld r2, r2, s0
- texld r1, r1, s0
- texld r0, r0, s0
- mul r10, r10, c16
- mad r9, c15, r9, r10
- mad r8, c17, r8, r9
- mad r7, c18, r7, r8
- mad r6, c19, r6, r7
- mad r5, c20, r5, r6
- mad r4, c21, r4, r5
- mad r3, c22, r3, r4
- mad r2, c23, r2, r3
- mad r1, c24, r1, r2
- mad r4, c25, r0, r1
- add r3.xy, t0, c11
- add r2.xy, t0, c12
- add r1.xy, t0, c13
- add r0.xy, t0, c14
- texld r3, r3, s0
- texld r2, r2, s0
- texld r1, r1, s0
- texld r0, r0, s0
- mad r3, c26, r3, r4
- mad r2, c27, r2, r3
- mad r1, c28, r1, r2
- mad r0, c29, r0, r1
- mov oC0, r0
-
- // approximately 46 instruction slots used (15 texture, 31 arithmetic)
-